World Class Interactive Webinars Congress.

Speakers

Eleni G. Makri

Research Scientist University College Dublin/Insight SFI Research Centre for Data Analytics, Greece.

Biography: Dr. Eleni G. Makri is currently affiliated with Unicaf. She was earlier associated with University College Dublin and Insight SFI Research Centre for Data Analytics that successfully delivered the H2020 Opening Doors (Opportunities and Education in Networked Innovation for New Graduates with PhDs using Open Online Resources) enterprise. Active in tutoring ICT behavioural change modules on human resource management, negotiation and conflict resolution, sustainable development, global citizenship, open science and open innovation. Previously engaged with H2020 Newton and FP7 Metalogue advanced technology research projects. Metalogue delivered a personalised multimodal ECA’s system with metacognitive abilities for win-win negotiation that supported interdisciplinary education and training. Newton deployed innovative solutions (AR/VR, fab labs, mulsemedia, gamification) for STEM education triggered by diverse innovative pedagogy (challenge-based learning, flipped approach, game-based) and exercised across different learners, involving special education students. Her recently edited book published by Nova Science Publishers “Problem-Solving: Insights, Challenges and Approaches” shares new and intersectoral theoretical, research and technological advancements that inspire the domain of problem-solving as systems design thinking and open innovation in science continuum.

Title: Learning Games as Open Science and Open Innovation Instructional Tools in the Workplace.

Abstract: Learning games for innovative, immersive and engaged education and training constitute a mutually shared challenging issue for academics, researchers, software developers and industry stakeholders worldwide. Declaring no axiomatic tenets of successful education, learning and training for open science, open innovation and sustainable future through game-based teaching and learning in organisational settings, this study builds on exploring sustainable development-related knowledge, attitudes and skills (KAS) researched within learning gameplay multinational organisational environment. We report on 45 employee sustainable development attributes after gaming when compared with in-person training instruction as part of co-developed company workshop sessions in 2021/2022. Post-gameplay both gender employees indicated positive sustainable development attributes. The reported favourable sustainable development continuum competencies after gaming (civic action, interpersonal and problem-solving, leadership, social justice, diversity, civic responsibility, seeking knowledge about political/societal issues, and gains in problem-solving and leadership skills) are discussed in tandem with open innovation-led favourable gaming experience outcomes, research and practice implications and streams for further exploration as regards learning games smarter workplace sustainable development awareness and stakeholder engagement”.